Date of Award
Spring 5-12-2021
Document Type
Thesis
Degree Name
Bachelor of Arts
Department
English
First Advisor
Wendy Lee
Second Advisor
Aaron Pedinotti
Abstract
The original Myst took the 1990’s by storm, quickly becoming the best-selling games in the world after its initial release in 1993. Many gamers and reviewers look back now, accustomed to lightning-fast loading speeds and razor-sharp graphics, ask why? I believe that Myst was able to find such wild popularity because it was a relevant reflection of its time period. In all of its oddity and solitude, Myst is an excellent representation of the feelings of American adults in the 1990’s. This thesis examines Myst as a product of wartime, new technology, and of community.
Creative Commons License
This work is licensed under a Creative Commons Attribution-No Derivative Works 4.0 International License.
Recommended Citation
Hirsch, Maxx, "Finding Tomahna: Myst as 1990s Time Capsule and Community" (2021). English Honors Theses. 51.
https://creativematter.skidmore.edu/eng_stu_schol/51
Included in
American Popular Culture Commons, English Language and Literature Commons, Other Film and Media Studies Commons